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Addition as
Interactive Problem Solving
Successful problem
solving depends on a dynamic interplay of resources between agent, task,
and task environment. To illuminate these interactions we studied how participants
added a series of single-digit numbers presented on a computer screen. We
distinguished between four different user interfaces, each implementing a
different mode of interaction with the displayed addends: 'look only', 'point',
'mark', and 'move'. By collecting and analysing complete interaction protocols
we were able to integrate overall performance measures with fine-grained
behavioural process data on the strategies engendered by the different user
interfaces. We discovered reliable differences in the chosen sequences of
addends, which can be understood in terms of the cost-benefit structures
provided by the interactive resources of the user interfaces.
Please note: Our
work on epistemic actions has been inspired by the work of David
Kirsh
and Paul
Maglio .
For additional information and some fascinating ideas, please refer to their
publications.
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