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Addition as Interactive Problem Solving

Successful problem solving depends on a dynamic interplay of resources between agent, task, and task environment. To illuminate these interactions we studied how participants added a series of single-digit numbers presented on a computer screen. We distinguished between four different user interfaces, each implementing a different mode of interaction with the displayed addends: 'look only', 'point', 'mark', and 'move'. By collecting and analysing complete interaction protocols we were able to integrate overall performance measures with fine-grained behavioural process data on the strategies engendered by the different user interfaces. We discovered reliable differences in the chosen sequences of addends, which can be understood in terms of the cost-benefit structures provided by the interactive resources of the user interfaces.

Neth, H., & Payne, S.J. (2001). Addition as Interactive Problem Solving. In J.D. Moore, & K. Stenning (Eds.), Proceedings of the Twenty-third Annual Conference of the Cognitive Science Society (pp. 698—703). Mahwah, NJ: Lawrence Erlbaum. [Download: pdf, 58KB | ps, 68KB | MS PowerPoint presentation, 174KB.]

Please note: Our work on epistemic actions has been inspired by the work of David Kirsh David Kirsh's pages >> and Paul Maglio Paul Maglio's pages >>. For additional information and some fascinating ideas, please refer to their publications.

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hanz@neth.de; 08/2001